Candy Manor（MOD (Unlimited Diamonds) v1.13）
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1、"Mind you, I'm telling you jest what HE said--things that were happening--things that were GOING to happen. He said they were sometimes a comfort to him and sometimes a horror. Four nights before this he'd been in one--went into it while he was sitting looking at the fire. And he saw an old room he knew well in England, and Persis Leigh in it, holding out her hands to him and looking glad and happy. So he knew he was going to hear good news of her."Whereto his invised properties did tend;
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3、Equals make the best friends.
4、To be forbod the sweets that seems so good
- Candy Manor
- The Ass and the Old Shepherd!
- <p>The maker of mobile benchmarking tool GameBench has used its software to pit iOS against Android in the one criterion that really matters: gaming performance.</p><p>The team compared Apple's iPhone 6 with three Android-powered devices: the Samsung Galaxy S6, the Nexus 6, and the HTC One M9, and measured their frame rates while playing a number of high-end games.</p><p>The GameBench tool runs in the background on each device, while testers play the same level on the same game, with the same graphical settings, for 15 minutes a pop.</p><p>The games tested included Asphalt 8, Dead Trigger 2, Modern Combat 5: Blackout, Marvel: Contest of Champions, GTA: San Andreas, and Monument Valley.</p><p>The team was looking at three specific factors surrounding frames per second: the median FPS, the minimum FPS, and FPS stability. In all three metrics, a higher score is better.</p><p>Each game perfomed quite differently with some running better on an Android and others on iOS. But when averaged across all the games, the iPhone 6 won in all three criteria.</p><p>The Apple device "tended to have the highest median frame rate (40fps) and the highest minimum frame rate (32fps)," says GameBench. "It was the only device in our ranking to maintain an average minimum frame rate above 30fps".</p><p>The iPhone 6 also had the greatest frame rate stability of all the test devices, with a rock solid 92 percent.</p><p>The Galaxy S6 wasn't too far behind, mind you, with a median of 36fps, a minimum of 29fps, and a stability of 84 percent. The other Android devices didn't perform so well, with more frequent drops below 30fps.</p><p>GameBench is aware that the tests aren't perfect. The Galaxy S6 has a much higher screen resolution than the iPhone 6, for example, meaning games need to push more pixels.</p><p>And the firm says a number of factors could be behind the Android downfall. "Poor gameplay can result from poor optimisation of the device, poor optimisation of the game or game engine, differences in screen resolution, RAM, or the design of the processor".</p><p>But whatever the case, iPhone users now have one more reason to be insufferably pleased with themselves.</p><p>You can get the full report on GameBench's blog.</p>
<p>Nintendo had a financial results briefing today that revealed more about its plans for smartphone games in collaboration with DeNA.</p><p>During the briefing, Nintendo president Satoru Iwata said that Nintendo plans to have approximately five smartphone titles out by the end of the next fiscal year, which is March 2017.</p><p>"You may think it is a small number, but when we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all and should demonstrate our serious commitment to the smart device business," Iwata said.</p><p>He added that Nintendo is looking to "entertain hundreds of millions of people all around the world" with its smartphone games. And that the hope is that they will become "one of the pillars of Nintendo's revenue structure."</p><p>Siliconera also digs up a report by Japanese site Sankei that reveals that Iwata wanted to assure everyone how serious he was about Nintendo's commitment to smartphone games.</p><p>To illustrate this, he mentioned that the producer of the Mario Kart series is working on its smartphone titles.</p><p>Iwata didn't give this producer a name, but as Siliconera notes, "it seems likely that he’s referring to Hideki Konno, who was the producer for Mario Kart 8, Mario Kart 7, and has been involved with the series since its early days."</p>
– Stability improvements
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